hey dan >>videos were being loaded but I couldn't see if anything was happening
yeah i compiled your code with the same outcome just so you are aware. its pretty awesome your doing this BTW... much needed! m On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox <danomat...@gmail.com> wrote: > Ah ok. That makes sense. I might add that info to the read me (unless I > missed it). > > From the post messages, videos were being loaded but I couldn't see if > anything was happening. Will try that later tonight. > > add "./abstractions" to your path. [gemwin] is moving to an >> abstraction-implementation with the various window-api specific >> objects as backends; they should create a complete rendering context >> just fine, but won't do any setting up in openGL-land (which is all >> done by the abstraction). >> >> fgmasdr >> IOhannes >> > > -- > Dan Wilcox > danomatika.com > robotcowboy.com > > _______________________________________________ > GEM-dev mailing list > GEM-dev@iem.at > http://lists.puredata.info/listinfo/gem-dev > > -- ____________________ m.e.grimm | m.f.a | ed.m. megr...@gmail.com _________________________________
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