on 2007-10-31 09:32 +0100,Udo Giacomozzi worte : > sibily even a specialized GUI for this kind of things. > > A special renderer is not necessary, AGG would fit perfectly in this > scenario. Instead, a special GUI is necessary that pushes the frame > buffer to a video file codec instead of copying it to the video card. > The FB GUI might be a good starting point. > Udo >
ye~~~ Using agg renderer, when initializing agg ,wo should give a memory address and the size of memory to agg renderer. (agg_rendererer->init_buffer(MemoryAddress, SizeOfMemory, WidthOfFrame, HeightOfFrame); so the Memory can be specifyed by ourself. and we just get the timer of the gui to advance the movie. we can get the movie_fps directly. or get the gui class's _interval variable. float movie_fps = _movie_def->get_frame_rate(); _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

