Hi Udo, I noticed that, unlike the other renderers, the Agg renderer applies matrix transforms to paths:
apply_matrix_to_path(def->get_paths(), paths, mat); while other renderers generally set `mat' as the current translation matrix and let the underlying library (cairo, opengl) worry about the actual transformations. So I'm wondering why the Agg implementation goes by that route; can you shed some light on that design choice? Thanks! Bastiaan _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

