Hi Udo,

I noticed that, unlike the other renderers, the Agg renderer applies
matrix transforms to paths:

apply_matrix_to_path(def->get_paths(), paths, mat);

while other renderers generally set `mat' as the current translation
matrix and let the underlying library (cairo, opengl) worry about the
actual transformations.

So I'm wondering why the Agg implementation goes by that route; can you
shed some light on that design choice?

Thanks!

Bastiaan


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