On 03/18/2011 01:44 PM, Benjamin Wolsey wrote: > FLTK 2 is permanently discontinued as far as I know, so I also would > recommend removing it.
I wrote the FLTK2 GUI to replace SDL, but as FLTK2 never really got released by the FLTK developers, it's never been used as far as I'm aware. SDL truly sucks. It has a terrible event loop, and if hadn't been used by GameSWF, I would have never used it either. I actually wish we could get rid of the SDL dependency in libmedia too. > Also fine by me. I'm in fact happy to remove all GUIs except SDL, > GTK, FB, and KDE4 since I don't believe the others are used, and each > GUI increases the maintenance burden considerably. I only care about > SDL because I haven't got anything else working under w32; otherwise > it's not a particularly wonderful GUI. Personally, the additional GUIs add very little maintenance, and I base this on all the years I've worked on Gnash. GTK2 is of course the best supported, SDL we're stuck with, and KDE4 we should keep to support those users. The Aqua GUI was supposed to get Gnash working more like a native OSX application, but it's been unfinished now for years... I don't barely understand this urge to remove code from Gnash that works. As one of the 4 software freedoms is the freedom to run code on any hardware you choose, these GUIs allow that. Now that OS/2 users have no support as of earlier today, I assume Haiku is next. What is the point ? To reduce the line count ? Lately it seems more code is getting deleted from Gnash than added... How come nobody works on new features anymore ? If AVM2 support got as much attention as all this "clean-up", it'd be complete by now instead of deleted... - rob - _______________________________________________ Gnash-dev mailing list Gnash-dev@gnu.org http://lists.gnu.org/mailman/listinfo/gnash-dev