If MC is implemented around GNU Go I thing that speed is more important then the quality of the moves. That way low level is maybe better then high level. MC is very dependent on speed.
Jens > >>> I've posted a new patch at http://trac.gnugo.org/gnugo/ticket/150 which >>> contains a first version of my Monte Carlo code which should be in >>> good enough shape to be added to CVS. It doesn't represent the full >>> strength >>> of the MonteGNU account on CGOS 9x9 but should at least suffice for a >>> 2000 rating there. >>> >>> To turn it on, use the option "--monte-carlo". To set the number of >>> Monte Carlo simulations per move, use the option "--mc-games-per-level". >>> That number (default 8000) is multiplied by the current level to give >>> the actual number of simulations per move. >>> >>> Notice, however, that the --monte-carlo option will set the maximum >>> allowed boardsize to 9x9. This is intentional because the code simply >>> doesn't scale to larger boards. Of course anybody who is competent >>> enough to modify the source code can change this, but I think that's >>> a fair barrier. >>> >>> Please try it out. >> >> Now in CVS. > I've put the CVS version on CGOS this weekend. (GnuCvs-1-MC and > GnuCvs-10-MC) > The strange thing about this is that it plays better in level 1 than in > level 10. > > Ben > > > _______________________________________________ > gnugo-devel mailing list > gnugo-devel@gnu.org > http://lists.gnu.org/mailman/listinfo/gnugo-devel > _______________________________________________ gnugo-devel mailing list gnugo-devel@gnu.org http://lists.gnu.org/mailman/listinfo/gnugo-devel