On Sep 20, 8:23 am, Michael M - As You Wish <cayenne...@gmail.com>
wrote:
> That was a very promising tip.  However, on experimentation, it seemed
> that the event fires before the tiles are actually rendered.  I
> suspect that "loaded" means collected from the server rather than
> processed by the javascript.  Still, this would be useful in
> conjunction with setTimeout to allow for slower upload times.  Right
> now, I am using a 1500 ms timeout.  If I used that event thingie, I
> could probably trim that quite a bit.

Another event that might be worth investigating is the "idle" event.
I have seen it mentioned in the group (I think mainly in the context
of the markerclusterer, but...), although looking at the documentation
that might only be for pans/zooms, not for initialization.

  -- Larry


>
> Thanks
>
> On Sep 19, 7:03 pm, Martin <warwo...@gmail.com> wrote:
>
>
>
> > You could add an event listener for the 'tilesloaded' event:
>
> >http://code.google.com/apis/maps/documentation/javascript/reference.h...
>
> > "This event is fired when the visible tiles have finished loading."
>
> > You'd need to keep a reference to the listener so that you can remove
> > it after creating your overlays else it'll fire each time the map is
> > panned/zoomed and the tiles load.
>
> > Martin.
>
> > On 19 Sep, 21:59, Michael M - As You Wish <cayenne...@gmail.com>
> > wrote:> Okay!  The setTimeout function worked just great.
>
> > > It's a little bit of a kludge, I suppose, and the more elegant way
> > > might be to get something to key of a "Map is all pretty now" event,
> > > but this works good.  I think the only drawback will be to select a
> > > timeout that works for most browsers and systems.  Or say heck, if
> > > their computers are slower than mine, to heck with them...
>
> > > But that's not nice, is it?
>
> > > m- Hide quoted text -
>
> - Show quoted text -

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