---
 shuf.c | 37 +------------------------------------
 1 file changed, 1 insertion(+), 36 deletions(-)

diff --git a/shuf.c b/shuf.c
index 2655d08..3d8ec51 100644
--- a/shuf.c
+++ b/shuf.c
@@ -7,41 +7,6 @@
 #include "text.h"
 #include "util.h"
 
-/*
- * Uniformity is achieved by generating new random numbers until the one
- * returned is outside the range [0, 2**32 % upper_bound).  This
- * guarantees the selected random number will be inside
- * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
- * after reduction modulo upper_bound.
- *
- * Copied off OpenBSD (original is arc4random_uniform)
- */
-uint32_t
-random_uniform(uint32_t upper_bound)
-{
-       uint32_t r, min;
-
-       if (upper_bound < 2)
-               return 0;
-
-       /* 2**32 % x == (2**32 - x) % x */
-       min = -upper_bound % upper_bound;
-
-       /*
-        * This could theoretically loop forever but each retry has
-        * p > 0.5 (worst case, usually far better) of selecting a
-        * number inside the range we need, so it should rarely need
-        * to re-roll.
-        */
-       for (;;) {
-               r = random(); /* arc4random() is better, but we don't always 
have it */
-               if (r >= min)
-                       break;
-       }
-
-       return r % upper_bound;
-}
-
 static void
 usage(void)
 {
@@ -82,7 +47,7 @@ main(int argc, char *argv[])
                }
        }
 
-       srandom((intptr_t)buf.nlines | time(NULL));
+       random_seed();
 
        if (!rflag) {
                for (i = buf.nlines - 1; i > 0; i--) {
-- 
2.44.0


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