Hi there. I did a search of the mailing list archives looking for something similar to this, but I didn't find anything so apologies if this has been discussed before.

I'm investigating using Hadoop for distributed rendering. The Mapper would define the tiles to be rendered and the nodes would render them using the scene data (which is for the sake of argument, all wrapped up in one big binary file on the HDFS). The reducer would take the output tiles and stitch them together to form the final image. I have a system that does this already but it doesn't have any of the advantages of a distributed file system, there are lots of IO bottlenecks and communication overheads. All the code is currently in C++.

Does this sound like a good use for Hadoop?
-Rob

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