On 4/23/06, enache alex <[EMAIL PROTECTED]> wrote: > > hello ; I am writing to ask you a thing ; I am writing a little game on > Haskell's HOpenGL ; the game isn't much , but I want to make look a little > better ; and for that I want to use bitmaps (or textures) ; I don't know > very much about this subject ; I've tried to use de bitmap function from > Graphics.Rendering.OpenGL.GL.Bitmap , but i gives me an > error ; I've used the function like this ; > bmp <- bitmap (Size (100,100)) (Vertex2 0 0 ) (Vector2 0 0 ) (Ptr > "C:\1.bmp") > end it tells me that he doesn't find the Ptr constructor ; if you can supply > an full example on this matter it would great ; many thanks ; hope to hear > from you soon ; thanks for your time in reading my letter ; > PS : the example doesn't have to be big , it just has to contain all the > things , in order for me not to miss something
With libSDL you can easily load a variety of formats and blit them via OpenGL. This binding even contains relevant example code: http://darcs.haskell.org/~lemmih/hsSDL -- Friendly, Lemmih _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe