Hello Peter, Saturday, February 21, 2009, 2:36:15 AM, you wrote:
> nothing should stop you from writing video games in Haskell since video codec isn't video game :))) > but I've worked with people that wrote physics engines in C/C++, > and they also had to hand optimize specifically for a certain compiler to get > things fast. that's important signal. if you need to hand-optimize your code even if you use icl to compile it, using haskell will be like hunting with a hand instead of gun -- Best regards, Bulat mailto:bulat.zigans...@gmail.com _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe