Hello Peter,

Saturday, February 21, 2009, 2:36:15 AM, you wrote:

> nothing should stop you from writing video games in Haskell since

video codec isn't video game :)))

> but I've worked with people that wrote physics engines in C/C++,
> and they also had to hand optimize specifically for a certain compiler to get 
> things fast. 

that's important signal. if you need to hand-optimize your code even
if you use icl to compile it, using haskell will be like hunting with
a hand instead of gun 

-- 
Best regards,
 Bulat                            mailto:bulat.zigans...@gmail.com

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