Csaba Hruska wrote:
Of course I write everything in haskell! I mean about Ogre that i use only it's model and material formats and none of its code. Thats all.
Yes, later I'd like to write a collada importer. :)

2009/3/8 Peter Verswyvelen <bugf...@gmail.com <mailto:bugf...@gmail.com>>

Awesome!
    When you say you took Ogre as a base, do you mean your engine will
    be able to load the meshes and material files, or are you also
wrapping the C++ code base?
    Did you also consider Collada?

    2009/3/8 Csaba Hruska <csaba.hru...@gmail.com
    <mailto:csaba.hru...@gmail.com>>

        Hi!

        This should be a bit offtopic, but now I'd like to announce that
        I'm working on a 3D rendering rengine in Haskell.
        I take ogre3d (www.ogre3d.org <http://www.ogre3d.org>) as a
        base. My code can import import a subset of ogre model files
        (currently xml version) and material scripts
        (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23).
        You can easily import an existing 3d content or create new one
        because there are ogre exporter plugins for every major modeler
        programs.
        Currently I have some working code. I hope I'll be ready to
        release it in a month. It should act as graphical backend for
        FRP libraries.
        I use yampa in the example program but it's just an option, only
        example program depends on it.

        Cheers,
        Csaba Hruska

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Would be nice if the ogre resource loading stuff were a seperate library.

Anyway, it seems like theres quite a few people working on game/openGL related stuff for Haskell now. Would be nice to get a group of people working on something.

Personally, I've been working on a 2d isometric game for the past several months.

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