2009/3/16 Duane Johnson <duane.john...@gmail.com>

> Looks great!
> By any chance, is the mesh loading functionality separate from the texture
> loading?
>
Yes, it is completly separated from material, it only refers to material's
name.
You can define the material writing a nice human readable script:
http://www.ogre3d.org/docs/manual/manual_14.html#SEC23

>
> -- Duane Johnson
>
> On Mar 16, 2009, at 1:01 PM, Csaba Hruska wrote:
>
> Hi!
>
> I've created a wiki page for my project.
> Currently only some text and screenshot are available.
> Additional documentation and source code are coming soon.. :)
>
> http://www.haskell.org/haskellwiki/LambdaCubeEngine
>
> Cheers,
> Csaba Hruska
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>
>
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