Greetings, my name is M. This is my first time posting to a mailing list so 
forgive me if I've done something wrong. I just finished "Real World Haskell" 
and am currently working through "School of Expression". I am new to Haskell 
but I already love it. My question is this...  

I am interested in doing graphics work in Haskell, but I am lost trying to pick 
a library. I've been designing engineering apps in Java for 6 years and I'll 
admit I've been coddled by its standard library, lol. I am looking for 
something very lightweight with the basic capabilities of Java's Graphics2D 
class (antialias, composite, clipping, transformation, simple drawing 
primitives, gradients). I want something simple and "lightweight" because my 
interest is to play with building higher level abstractions myself.

I use XP and Ubuntu so I'd prefer not to use the Graphics-Win32 library used by 
"School of Expression" if there is a platform independent library. I've read 
through http://www.haskell.org/haskellwiki/Applications_and_libraries/Graphics 
and the pertinent libraries seem to be Haven, HGL or Cairo via Gtk2Hs right? 
Which is the most popular/active and appropriate for a beginner to start 
working with?

Thank you!



      
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