One more thing... The function:

  return :: a -> Beh a
  return x t = x

fails to be causal when a is itself a behaviour, since it specializes to (after a bit of eta-conversion):

  return :: Beh a -> Beh (Beh a)
  return b t u = b u

which isn't causal. This rules out return, which in turn means that Beh can't implement the Monad type class.

I don't think this impacts arrowized FRP, but it does mean that any causal non-arrowized model can't form a monad, which seems unfortunate. If the "causality" requirement were replaced by "deep causality" then I believe the model would form a monad (cough cough but in a different category cough).

A.

On 10/14/2011 05:18 PM, Jeffrey, Alan S A (Alan) wrote:
I should add that I have a pragmatic reason for asking about causality,
which is that over at https://github.com/agda/agda-frp-js I have an
implementation of FRP for Agda running in the browser using an
Agda-to-JS back end I wrote.

In that model, I can see how to implement deep causality, but I can't
see how to implement shallow causality, since the back end interfaces to
the DOM event and time model.

A.

On 10/13/2011 10:43 PM, David Barbour wrote:
On Thu, Oct 13, 2011 at 7:54 AM, Alan Jeffrey<ajeff...@bell-labs.com
<mailto:ajeff...@bell-labs.com>>  wrote:
The `problem` such as it exists: you will be unable to causally
construct the argument toith the `weird` function, except by modeling a
nested/simulated world (i.e. modeling one FRP system within another).
This is not an unrealistic endeavor, e.g. one might model the future
position of a thrown baseball in order to predict it. In this sense,
`weird` is not weird.
Ah, I think this is a very good summary. It seems that there's an
implicit shift of worlds when you nest FRP behaviours. The top level
world (the one that reactimate is executing) uses wall-clock time, but
nested behaviours are in a different world, where time is simulated.

Making these worlds explicit (I never met a problem that couldn't use
some more phantom types :-) we have a type Beh W A for a behaviour in
world W of type A, and a definition of causality that's indexed by
worlds. Writing RW for the top-level real world, and SW for a simulated
world, we have:

    weird : Beh RW (Beh RW A) ->  Beh RW A
    weird b t = b t (t + 1) -- not causal

    weird : Beh RW (Beh SW A) ->  Beh RW A
    weird b t = b t (t + 1) -- causal

and:

    double : Beh RW A ->  Beh RW (Beh RW A)
    double b t u = b u -- causal

    double : Beh RW A ->  Beh RW (Beh SW A)
    double b t u = b u -- not causal

[Caveat: details not worked out.]

Making worlds explicit like this I think helps clarify why one person's
"weird" is another person's "perfectly reasonable function" :-)

Does something like this help clarify matters?

A.

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