I assumed this would be easy but our inclusion of bots has left this in a bit of a mess.
I was just using the CountPlayers function in the multiplay gamerules and noticed that when I kick a bot it's still counted as a player. ie. I'm on the server alone, players == 1, I add a bot, players == 2, I kick the bot, players still == 2 Now the bot's not listed any more and the server doesn't count it in it's player count, all that stuff is fine, just this isn't. Now I presume I can just set edict->free to true when a bot disconnects to rectify this (as UTIL_PlayerByIndex will ignore it then), but I don't want to just do that without knowing if that's going to have more far flung implications. Is this safe to do? Paul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders