I found workaround. It's ugly but seems to work :) 1. backup pev->flags for all players 2. then set every player FL_FAKECLIENT (except one we want to hear sound) 3. then just call EMIT_SOUND_DYN2 or EMIT_AMBIENT_SOUND or in my case PM_PlaySound 4. move backuped flags to pev->flags for all players
<pre> ò_ó Jussi Kivilinna <|> http://jussikivilinna.cjb.net/ ´|` [EMAIL PROTECTED] (( </pre> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders