I found workaround. It's ugly but seems to work :)

1. backup pev->flags for all players
2. then set every player FL_FAKECLIENT (except one we want to hear sound)
3. then just call EMIT_SOUND_DYN2 or EMIT_AMBIENT_SOUND or in my case PM_PlaySound
4. move backuped flags to pev->flags for all players

<pre>
ò_ó     Jussi Kivilinna
<|>     http://jussikivilinna.cjb.net/
´|`     [EMAIL PROTECTED]
((
</pre>

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