sorry, can't do. The dynamic destruction and recreation of the game engines
hdc would require major changes that we don't want to do at this time. Wait
for HL2 (its not long now).

jc wrote:
> Well then how about a favor :)? There is gonna be another engine and
> sdk update so...
>
> (1) how about an r_stencilbits cvar :O?
> (2) a client.dll callback which lets us alter the
> pixelformatdescriptor
> (3) refresh the engines hdc after the client's Initialize function
> using wglGetCurrentDC
>
> pretty please??
>
> jc
>
> Alfred wrote:
>
>> Read the MSDN documentation on SetPixelFormat, you can only call it
>> once per HDC (so you calling it a second time has no effect). You
>> can't destroy the HDC as HL is using that to render into.
>>
>> - Alfred
>>
>
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