> Keeping in mind I am using threads, and doing a few other non-standard
> things.  I am locking mutex appropriately, and as I said, when users use
> retry all is fine.

You're not calling any Half-Life engine functions inside your threads are
you?

If you are, that could account for the crashing problem.  The Half-Life
engine does not support threads and is not thread safe.  If you are doing
engine accesses and you still want to use threads, make sure ALL engine
accesses occur from within a single thread.

Jeffrey "botman" Broome

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to