> Keeping in mind I am using threads, and doing a few other non-standard > things. I am locking mutex appropriately, and as I said, when users use > retry all is fine.
You're not calling any Half-Life engine functions inside your threads are you? If you are, that could account for the crashing problem. The Half-Life engine does not support threads and is not thread safe. If you are doing engine accesses and you still want to use threads, make sure ALL engine accesses occur from within a single thread. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders