There is a bug in hlds.exe that causes it to fail to load "gfx.wad" when
-console is specified on the command line. Remove that parameter and it
should work. We are working on a fix for this bug.

Ravenous Bugblatter Beast wrote:
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, September 08, 2003 5:52 AM
> Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve
>
>
>> You can still run hl.exe from the command line (it then spawns steam
>> and then runs the game), and you will be able to debug as you always
>> have (by adding your game dll to the list of debug binaries in msvc).
>>
> I'm having trouble doing this for hlds. I create my shortcut with the
> target:
>
> "C:\Program
> [EMAIL PROTECTED]
> server\hlds.exe" -console -game cstrike +maxplayers 32 +sv_lan 1 +map
> cs_assault
>
> Working directory is  "C:\Program
> [EMAIL PROTECTED] cated
> server". I get an error it can't find steam.dll.
>
> I tried setting the working folder to C:\Program Files\Steam. Now it
> can't load gfx.wad.
>
> So I put the steam folder in the system PATH environmental variable
> and set the working folder back to the dedicated server folder. I can
> see steam.dll but can't load gfx.wad still.
>
>
>
>
> Also I'm am unable to connect to my own dedicated server if I start
> the dedicated server and the client within steam on the same machine.
> I just get "Invalid STEAM UserID Ticket".
>
>
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