The WON change is at an engine level. The only change you MUST make is to use g_Engfuncs.pfnGetPlayerAuthId() (which returns a string) rather than g_Engfuncs.pfnGetPlayerWONId() (which returns -1 all the time). This change was introduced in 3.1.1.1 (the GetPlayerAuthID function that is).
- Alfred Cale 'Mazor' Dunlap wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I'm reading in the updates for the valve based mods and it mentions > removing dependence on WON protocols. are we (as mod programmers) > going to need to do this as well? Or was this something that was done > at the engine level? > > Another thing someone brought to my attention, Steam ID's in Firearms > saying '-1', any way to rectify this, or do we need to wait until an > engine call to the steam stuff becomes available? > > -Cale 'Mazor' Dunlap _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders