The WON change is at an engine level.

The only change you MUST make is to use g_Engfuncs.pfnGetPlayerAuthId()
(which returns a string) rather than g_Engfuncs.pfnGetPlayerWONId() (which
returns -1 all the time). This change was introduced in 3.1.1.1 (the
GetPlayerAuthID function that is).

- Alfred

Cale 'Mazor' Dunlap wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I'm reading in the updates for the valve based mods and it mentions
> removing dependence on WON protocols. are we (as mod programmers)
> going to need to do this as well? Or was this something that was done
> at the engine level?
>
> Another thing someone brought to my attention, Steam ID's in Firearms
> saying '-1', any way to rectify this, or do we need to wait until an
> engine call to the steam stuff becomes available?
>
> -Cale 'Mazor' Dunlap

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