What do you mean? pfnGetPlayerAuthId will return the authid of any player in the server. For lan play (sv_lan 1) all id's will be STEAM_ID_PENDING (except for the local player which will be STEAM_ID_LOOPBACK).
[EMAIL PROTECTED] wrote: > Before pfnGetPlayerAuthId reutrned the wonid (as long as sv_lan 0) of > all player, but now it will only return non local players. Is there > any way to get the id of a local player without opening a buncha > files and doing some ugly stuff. perhaps the new sdk will have this > function? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders