Right now if you host a server behind a NAT device and you connect with a
client from behind the SAME NAT device you MUST connect via its internal IP.
We will be making it possible to connect to either IPs in the near future.

- Alfred

Pat Magnan wrote:
> This is something I've been having difficulties with testing our
> Linux dedicated server.
>
> Anyway, I found this post on the STEAM forums:
> http://steampowered.com/forums/showthread.php?s=9ba59de2554893
> f6d30c4bdbb783353c&threadid=19577
>
> And it is the sort of problem I am having. I am wondering if this is
> something we all see?
>
> I have been constantly told that my USER ID ticket is invalid when I
> connect to my HLDS/Linux server, yet the HLDS/Win32 servers I have in
> the UK are working fine (sadly my host switched to Win32 only a while
> back).
>
> I've connected with the released version of the mod to other steam
> servers, that works fine, including one I know on Linux, but if we
> can't run a Linux box on our local networks, that's going to make
> testing for third party mod developers rather painful.
>
> I believe the problem is that the client connects with a 192.168.x.x
> IP address to the server, but it connected to the STEAM network with
> the external IP..
>
> Is there a solution for this? I haven't seen anything on hlds_linux
> that states whether there is a solution for this yet.
>
> Pat 'sluggo' Magnan
> Tour of Duty mod
> http://www.tourofdutymod.com
>
>
>
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