Right now if you host a server behind a NAT device and you connect with a client from behind the SAME NAT device you MUST connect via its internal IP. We will be making it possible to connect to either IPs in the near future.
- Alfred Pat Magnan wrote: > This is something I've been having difficulties with testing our > Linux dedicated server. > > Anyway, I found this post on the STEAM forums: > http://steampowered.com/forums/showthread.php?s=9ba59de2554893 > f6d30c4bdbb783353c&threadid=19577 > > And it is the sort of problem I am having. I am wondering if this is > something we all see? > > I have been constantly told that my USER ID ticket is invalid when I > connect to my HLDS/Linux server, yet the HLDS/Win32 servers I have in > the UK are working fine (sadly my host switched to Win32 only a while > back). > > I've connected with the released version of the mod to other steam > servers, that works fine, including one I know on Linux, but if we > can't run a Linux box on our local networks, that's going to make > testing for third party mod developers rather painful. > > I believe the problem is that the client connects with a 192.168.x.x > IP address to the server, but it connected to the STEAM network with > the external IP.. > > Is there a solution for this? I haven't seen anything on hlds_linux > that states whether there is a solution for this yet. > > Pat 'sluggo' Magnan > Tour of Duty mod > http://www.tourofdutymod.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders