.....

GREAAAAAAAT

Would sounds in maps cause that message to fire?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, December 04, 2003 12:03 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] pfnMessageBegin...

        { svc_temp_entity, "svc_temp_entity", CL_Parse_TempEntity },  //
23

Its temp ents, y'all have too many.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Cale 'Mazor' Dunlap
> Sent: Wednesday, December 03, 2003 9:48 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] pfnMessageBegin...
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I'm trying to diagnose a nasty lag issue in Firearms 2.9
> right now, and
> it seems to be pointing to the fact that the message with the index 23
> is being called WAY too often. The REG_USER_MSG define
> doesn't start the
> messages until like, 70 or something like that, so I assume 23 is a
> message that isn't part of the SDK (some entity updating message
> maybe?). This is probably a question for one of the guys at valve to
> answer.
>
> If you're not sure what I'm talking about, I'm talking about the
> messages from server->client and how they're indexed. Every time a
> message is registered with the engine, it tags a number on
> it. I'm just
> trying to figure out what number 23 is and hopefully figure out where
> it's being called constantly and knock it out.
>
> This bug is at critical priority right now and needs to be fixed ASAP,
> an answer very soon would be appreciated.
>
> -Cale 'Mazor' Dunlap
> Programmer
> Firearms Half-Life
> http://www.firearmsmod.com/
>
> --
>
>
>
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