Yes, read the game dll code and copy it. We haven't provided a sample of this because it will be pretty involved. We have discussed providing some interfaces to help manage entities between mods and plugins, but nothing concrete has come out of it yet.
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Sent: Thursday, December 02, 2004 4:10 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Question on Plugin Interface > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] With the plugin > interface, it is possible to use IPhysicsObjects and CBaseEntities? > > And if so... how do you go about doing it, i'm having some problems. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders