Never mind, it's ok, i've worked it out. The GetWeaponSuffix() command
on line 398 of sdk_playeranimstate.cpp is returning junk.

Thanks for everything ;)


On Sat, 4 Dec 2004 00:21:11 +1000, Teddy <[EMAIL PROTECTED]> wrote:
> Now.. i'm confused. I did a debug message to see if the
> SequenceDuration() of the model is being set properly.. and it is. So
> the anim code says it's playing the right sequence, and reads the
> sequence duration from the model, yet the model still has no
> animation?
>
> Makes none sense!
>
>
>
>
> On Fri, 3 Dec 2004 17:09:25 +1000, Teddy <[EMAIL PROTECTED]> wrote:
> > Hello code folk,
> >
> > As i'm sure you're all aware, the default "Create a new mod" code has
> > two annoying bugs in it:
> > a) the terrorist player model won't play any animations (and gives
> > errors to this effect)
> > b) all prop_physics_multiplayer cause major collision errors when you
> > bump into them. either causing the player to get stuck, or teleporting
> > them to some weird location
> >
> > Has anyone got any insight on how to fix this? It seems to be so
> > smooth in HL2DM, and at least in CS:S it pushes you off the objects
> > (sv_bounce 1 dosen't even work with the sdk).
> >
> > Thanks in advance,
> > Teddy
> >
>

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