Never mind, it's ok, i've worked it out. The GetWeaponSuffix() command on line 398 of sdk_playeranimstate.cpp is returning junk.
Thanks for everything ;) On Sat, 4 Dec 2004 00:21:11 +1000, Teddy <[EMAIL PROTECTED]> wrote: > Now.. i'm confused. I did a debug message to see if the > SequenceDuration() of the model is being set properly.. and it is. So > the anim code says it's playing the right sequence, and reads the > sequence duration from the model, yet the model still has no > animation? > > Makes none sense! > > > > > On Fri, 3 Dec 2004 17:09:25 +1000, Teddy <[EMAIL PROTECTED]> wrote: > > Hello code folk, > > > > As i'm sure you're all aware, the default "Create a new mod" code has > > two annoying bugs in it: > > a) the terrorist player model won't play any animations (and gives > > errors to this effect) > > b) all prop_physics_multiplayer cause major collision errors when you > > bump into them. either causing the player to get stuck, or teleporting > > them to some weird location > > > > Has anyone got any insight on how to fix this? It seems to be so > > smooth in HL2DM, and at least in CS:S it pushes you off the objects > > (sv_bounce 1 dosen't even work with the sdk). > > > > Thanks in advance, > > Teddy > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders