http://www.hl2world.com/wiki/index.php/Debug_mode


On Sun, 05 Dec 2004 23:05:12 +1000, Martin Slater <[EMAIL PROTECTED]> wrote:
>
> When it has started up, goto Debug->Processes and select hl2.exe, you
> should be able to debug then.
> There is also an option  properties->debugging->attach that should make
> it attach at startup but using this seems to cause it to hang.
>
> martin
>
>
>
> Kyle Keating wrote:
>
> >Anyway, none of my break points hit, so im assuming its not debugging
> >my dll, lol.
> >
> >here is what i have so far in .NET
> >
> >[hl proporties menu]
> >
> >Command: "c:\steam\steam.exe"
> >
> >Arguments:  -applaunch 220 -dev -game "D:\Half-Life-Revised\mymod"
> >-allowdebug %1 %2 %3 %4 %5 %6 %7 %8 %9 -sw 800 +map dm_overwatch
> >
> >Working Dir: "c:\steam\"
> >
> >
> >
> >how here is where im confused. I dont have to have my mod inside the
> >steam dir? I think that gets taken care of with the -game parameter.
> >Where does that silly steamapp.cfg file fit it? Do I even need it?
> >-applaunch 220 seems to take care of that. The game loads, but none of
> >my break points are stoping execution, thus the debugger ain't workin!
> > I know my dll's are working because the changes I made are showing up
> >- they just dont work right, so I need to debug them (duh!)
> >
> >Is there not a tutorial I can follow to set up hl2 project?
> >
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> >
> >
>
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