Use the SetModel() in player.cpp or a child class thereof. Don't forget to precache your model!
Teddy On Thu, 9 Dec 2004 02:28:57 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Well since there isn't a player model in the game, how can one be added? I > ve looked through almost all of the the client side and server side code and > couldn't come up with anything except loading an entity's model. > > However there is: UTIL_LoadModel() utility function but it uses the > CBaseEntity and not the CBasePlayer as a paramater. > > Do I do this in the SDK folder or what? > > Thanks for any and all help! > David > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders