Use the SetModel() in player.cpp or a child class thereof. Don't
forget to precache your model!

Teddy


On Thu, 9 Dec 2004 02:28:57 -0500, David Nelson <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Well since there isn't a player model in the game, how can one be added?  I
> ve looked through almost all of the the client side and server side code and
> couldn't come up with anything except loading an entity's model.
>
> However there is:  UTIL_LoadModel() utility function but it uses the
> CBaseEntity and not the CBasePlayer as a paramater.
>
> Do I do this in the SDK folder or what?
>
> Thanks for any and all help!
> David
> --
>
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