Hi gang, Has anyone sussed out the CreatePredictedEntityByName function? I'm trying to make a client-side predicted beam entity, but i can't figure out all the parameters. The command goes something like:
CBaseEntity::CreatePredictedEntityByName( const char *classname, const char *module, int line) I figured out the classname (duh) but i've got nfi what module or line does. Can anyone shed some light on this? Thanks, Teddy _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders