I've since done a lot of optimizing on the vehicles in our mod and have gotten the network traffic down to about 1kb/sec per vehicle being driven. This is fine for our mod, we should be able to have half a dozen vehicles on a map at one time.
I'm sure if you moved more stuff over to the client you could cut this down to a very insignificant amount of bandwidth and fit 32 vehicles on a server. Luckily, i don't have to go through that pain ;) Teddy http://dystopia-mod.com/ On Wed, 15 Dec 2004 09:36:10 +1000, Teddy <[EMAIL PROTECTED]> wrote: > In our preliminary tests, we found that if someone jumps in a vehicle, > it adds a permanent 2-4kb/sec of incoming data to each client (from > the server). Needless to say, can't have too many of these on a map, > especially if you want some bandwidth for physics props. > > Someone's gonna hafta try to cut down the netcode of the vehicles alot > before we can feasibly use them in multiplayer > > > On Tue, 14 Dec 2004 16:08:51 -0500, ChessMess > <[EMAIL PROTECTED]> wrote: > > I've read in some postings that there is net issues regarding vehicles > > and multiplayer. Is there any truth to this? Has anyone had any > > experience with multiplayer vehicles in thier mod? > > > > -- > > ChessMess > > Stratactic Studios > > http://www.StratacticStudios.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders