I can confirm this, is really is as easy as setting the spawn's "parent".


On Wed, 26 Jan 2005 18:46:27 -0600, <SB> Childe Roland
<[EMAIL PROTECTED]> wrote:
> It's off-topic in the sense that it can be done (i think) in the map
> without modifying the code at all.
>
>
> On Wed, 26 Jan 2005 17:37:44 -0600, Austin McDonald <[EMAIL PROTECTED]> wrote:
> > Kind of off topic, but how is this not appropriate for the list?
> > Coding entities isn't part of what "Half-Life programming" is all
> > about?  If it isn't, then what list would be appropriate?
> >
> > Second, I too am actually quite interested in the coding side of this topic.
> >
> > On Wed, 26 Jan 2005 15:31:45 -0600, <SB> Childe Roland
> > <[EMAIL PROTECTED]> wrote:
> > > This isn't really appropriate for this list.  Perhaps you should try
> > > the "Parent" attribute that most entities have.
> > >
> > >
> > > On Wed, 26 Jan 2005 21:23:14 +0100, Martin <[EMAIL PROTECTED]> wrote:
> > > > Hi,
> > > >
> > > > has anyone an idea how I can code a movable spawnpoint? For example you
> > > > can have a huge tank and you respawn next to it. I think it would be the
> > > > easiest way to connect the respawn function with a entity which I can
> > > > simply add in Hammer. But I've no idea in which file I can find the
> > > > respawn code.
> > > >
> > > > Thanks for help
> > > >
> > > > _______________________________________________
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> > > >
> > >
> > >
> > > --
> > > =============================
> > > <SB> Childe Roland
> > > "I will show you fear in a handful of jellybeans."
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
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> > please visit:
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> >
> >
>
> --
> =============================
> <SB> Childe Roland
> "I will show you fear in a handful of jellybeans."
>
> _______________________________________________
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>
>

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