Have a look in gamemovement.cpp, around line 570 is has: if ( !m_bSpeedCropped && ( mv->m_nButtons & IN_SPEED ) && !( player->m_Local.m_bDucked && !player->m_Local.m_bDucking )) { float frac = 1.0f; .... etc }
Try changing that frac to your slowdown rate. I used 0.5f, it was fun. Teddy http://dystopia-mod.com/ On Sat, 5 Feb 2005 22:54:33 +1000, Draco <[EMAIL PROTECTED]> wrote: > I am trying to do some code for the kreedz climbing mod(because no > else seems to want to) and said mod has a problem > > Me and another guy called Quak managed to change the players speed > while moving, and jump size in an attempt to get CS 1.6 style > movement, but theres a problem with ducking. Whenever the player ducks > and moves the player moves at the default speed during the ducking > stage. This mod requires the player to jump from little block to > little block, so going into duck and moving faster than normal is sure > to screw everyone up. > > I looked at PlayerMove and found that FullTossMove might be the move > rules the player obeys while ducking(im assuming its like in hl 1 > where the player just goes smaller and falls when you duck) But I am > currently unable to compile and test it out(MUST...GET...MSVC 7.1!!!). > So my question is, am I on the right track? if not can someone show > what move type or something like that needs changeing to make ducking > movement same speed as FullWalkMove > > ********************** > Draco > Coder for Perfect Dark > http://perfectdark.game-mod.net > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders