the build shader.bat generates the .inc files, that you will include in your .cpp file.
you gotta make the .cpp file yourself, you can use the sdk examples as a base On 6/5/05, r00t 3:16 <[EMAIL PROTECTED]> wrote: > On verc it says that the .cpp file is created when you run the build > shader.bat? > > > D:\Mod\src\sdkshaders>tr_shaders.bat -game "%vproject%" > The system cannot find the path specified. <--- what path can it not find ? > -------------------------------- > tr_shaders > -------------------------------- > Shader combo 1 of 2... <-- why only 1 of 2 ? > > writing tr_shader_ps20.vcs > writing tr_shader_vs11.vcs > 0 seconds elapsed > shaders\fxc\tr_shader_ps20.vcs > shaders\fxc\tr_shader_vs11.vcs > 2 File(s) copied > > I have 2 files copied to %vproject%\shaders\fxc > > I do not get a generated cpp file trying to figure out what path it is > looking though anyone know? > > > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders