What about cleaning up decals on the world spawn? I tried to do the UTIL_RemoveAllDecals() on the worldspawn entity, which ends up crashing on the client. Anyone else tacklet his problem?
On 6/25/05, Andrew (British_Bomber) <[EMAIL PROTECTED]> wrote: > There is that UTIL_ that removes imediatly, but it has the nice little > comment about better not have any pointers to the entity. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders