What about cleaning up decals on the world spawn? I tried to do the
UTIL_RemoveAllDecals() on the worldspawn entity, which ends up
crashing on the client. Anyone else tacklet his problem?

On 6/25/05, Andrew (British_Bomber) <[EMAIL PROTECTED]> wrote:
> There is that UTIL_ that removes imediatly, but it has the nice little
> comment about better not have any pointers to the entity.
>
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