If i were you, i'd add a:
 gameeventmanager->AddListener(this, "player_death", false );

to the scoreboard code, and use the FireGameEvent() function to store
who the last person who killed who on the client, since it's sending
this info in a game event message anyways.

On 7/5/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> I worked it out but thanks anyways..
>
>
> Regards,
> r00t 3:16
> Total Retribution
> http://www.totalretribution.com
> ----- Original Message -----
> From: "Ian Warwick" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Monday, July 04, 2005 4:28 AM
> Subject: RE: [hlcoders] Networking char ?
>
>
> Surely the killer would have an index, which is available in the
> scoreboard anyway, why not just look up the player using that?
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
> Sent: 03 July 2005 17:46
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Networking char ?
>
>
> Yes that is what I want..
> Player (A) kills player (B)
> Player (A) should be listed in the Killed By field of the scoreboard.
>
> I am trying to network similar to that of the player_resource info.
> m_iPing, m_iDeaths, m_iFrags
> etc etc
>
> I know a string can be networked. But what about a
> m_szKilledby[MAX_PLAYERS+1]  [MAX_PLAYER_NAME_LENGTH] Wouldn't take take
> up a bit of network traffic ?
>
>
>
>
> Regards,
> r00t 3:16
> Total Retribution
> http://www.totalretribution.com
> ----- Original Message -----
> From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Sunday, July 03, 2005 12:21 PM
> Subject: Re: [hlcoders] Networking char ?
>
>
> > I'm not entirely sure what you are looking to do, are you just looking
>
> > to have a message in the scoreboard that tells you who the last person
>
> > to kill the localplayer was?  If that's the case I would just create a
>
> > user message called something like ScoreboardKiller that sends over a
> > string, then have that message registered to the scoreboard element,
> > which stores it off into a member of the class.  Then whenever someone
>
> > is killed you send over the name of the killer to the scoreboard at
> > the same time you send the deathnotice out.
> >
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> >
> >
>
>
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