Try adding a function similar to the SetModelWidthScale() (see how
it's implemented with GetModelWidthScale() ) to the CBaseAnimating
class, that's an easy way to make a model scale up/down. Use a thikn
function to make it change over time, and bobs your uncle

On 7/5/05, Ian Warwick <[EMAIL PROTECTED]> wrote:
> Cool, I have never tried using meshbuilder yet, always time to learn :)
> I guess I can perform Matrix transformations once I have a built mesh?
>
> > take a look at the meshbuilder class.. those are just polygons in
> world space, not sprites billboarded to face the camera
>
>
>
>
>
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