Try adding a function similar to the SetModelWidthScale() (see how it's implemented with GetModelWidthScale() ) to the CBaseAnimating class, that's an easy way to make a model scale up/down. Use a thikn function to make it change over time, and bobs your uncle
On 7/5/05, Ian Warwick <[EMAIL PROTECTED]> wrote: > Cool, I have never tried using meshbuilder yet, always time to learn :) > I guess I can perform Matrix transformations once I have a built mesh? > > > take a look at the meshbuilder class.. those are just polygons in > world space, not sprites billboarded to face the camera > > > > > > ==================================================================== > This email and any files transmitted with it are confidential and intended > solely for the use of the individual or entity to whom they are addressed. If > you have received this email in error you are on notice of its status. Please > notify us immediately by return email if you are not the intended recipient > and delete this message. Please note that any views or opinions presented in > this email are solely those of the author and do not necessarily represent > those of FusionPeople Ltd. > > FusionPeople Ltd may monitor outgoing and incoming emails and other > telecommunications on its email and telecommunication systems. > > ======================================================================= > This message has been checked for all known viruses by MessageLabs, The > service does not scan any password protected or encrypted attachments. > FusionPeople Ltd accepts no liability for any damage caused by any virus > transmitted by this email. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders