We use the Win32 API to generate font glyphs, in particular CreateFont(). If windows supports the fonts natively then the game should also.
- Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Friday, August 19, 2005 2:36 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] OpenType Just a quick question. The Source engine undoubtedly takes TrueType; does it take OpenType as well? -- I think poem that never as a I shall see a lovely as binary tree _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders