I've trapped a crash in my mod (dystopia) in
C_BaseEntity::CreateModelInstance() when it tries to access the
modelrender it gets a 0x00000 return. This happens when rendering from
C_BaseCombatWeapon::DrawModel, it's just started happening since the
last updates.

Anyone else had a similar problem?

-Teddy

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to