I've fixed all the shader issues in Dystopia, however there's no point
putting out an update till we get the SDK update, as there's still
quite a few crashes occuring in the engine code since the last update.

On 9/27/05, Alexander Galerakis <[EMAIL PROTECTED]> wrote:
> I'm not a coder or team member of Dystopia but when trying to start up their
> modification (I'm fully updated, have a DX9.0c compatible GPU, latest
> drivers, clean and tidy PC, etc, not a PC newbie) it brings up this error:
>
> Game shader 'game_shader_generic_sample.dll' trying to override a base
> shader 'Bloom'.
>
> That pops up on start up and of course the game doesn't even start at all.
>
> ----- Original Message -----
> From: "Erik Johnson" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Tuesday - 27/9/2005 03:06
> Subject: RE: [hlcoders] Last update has broken Mod shaders and is causing
> crashes
>
>
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The release that went along with the DoD launch today should have fixed
> > the broken custom shaders in MODs.
> >
> > If people are still having trouble with this specific issue, let us
> > know.
> >
> > Erik
> >
> > ________________________________
> >
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
> > Sent: Monday, September 26, 2005 9:31 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Last update has broken Mod shaders and is
> > causing crashes
> >
> >
> >
> > Still not working, same crashes with the error as stated before. The
> > problem
> > seems to be with the DLL tier0_s.dll.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
> > Sent: Sunday, September 25, 2005 11:03 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Last update has broken Mod shaders and is
> > causing
> > crashes
> >
> > Control Panel -> System -> Advanced tab -> Environment Variables button
> > -> look for "sourcesdk" in the list of System Variables.  This was also
> > after I ran the SourceSDK from the Play Games window in Steam and chose
> > "Refresh SDK Content".
> >
> > If that doesn't work, try the following:
> >
> > "c:\program files\steam\steam.exe" -applaunch 220 -dev -allowdebug -game
> > "<your mod's directory ie c:\mod\mod>"
> >
> > Then I suppose you can try attaching your debugger to it.
> >
> > Ben Everett wrote:
> >> Hmm... I'm still unable to get my mod to work when being launched from
> > VS.
> >> Same errors as before. I've tried using all of the tips you guys have
> > left
> >> but nothing as of yet. The sourcesdk env variable you are referring
> > to, is
> >> this in VS or Windows? Could you provide a example key-value pair?
> >>
> >> And any word on Valve as to a REAL solution? It's kind of disturbing
> > that
> >> they haven't responded to any of our issues (I know that I at least
> > check
> > my
> >> work e-mail on the weekends).
> >>
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> >
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
>
>
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>

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