I've fixed all the shader issues in Dystopia, however there's no point putting out an update till we get the SDK update, as there's still quite a few crashes occuring in the engine code since the last update.
On 9/27/05, Alexander Galerakis <[EMAIL PROTECTED]> wrote: > I'm not a coder or team member of Dystopia but when trying to start up their > modification (I'm fully updated, have a DX9.0c compatible GPU, latest > drivers, clean and tidy PC, etc, not a PC newbie) it brings up this error: > > Game shader 'game_shader_generic_sample.dll' trying to override a base > shader 'Bloom'. > > That pops up on start up and of course the game doesn't even start at all. > > ----- Original Message ----- > From: "Erik Johnson" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Tuesday - 27/9/2005 03:06 > Subject: RE: [hlcoders] Last update has broken Mod shaders and is causing > crashes > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > The release that went along with the DoD launch today should have fixed > > the broken custom shaders in MODs. > > > > If people are still having trouble with this specific issue, let us > > know. > > > > Erik > > > > ________________________________ > > > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett > > Sent: Monday, September 26, 2005 9:31 AM > > To: hlcoders@list.valvesoftware.com > > Subject: RE: [hlcoders] Last update has broken Mod shaders and is > > causing crashes > > > > > > > > Still not working, same crashes with the error as stated before. The > > problem > > seems to be with the DLL tier0_s.dll. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz > > Sent: Sunday, September 25, 2005 11:03 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Last update has broken Mod shaders and is > > causing > > crashes > > > > Control Panel -> System -> Advanced tab -> Environment Variables button > > -> look for "sourcesdk" in the list of System Variables. This was also > > after I ran the SourceSDK from the Play Games window in Steam and chose > > "Refresh SDK Content". > > > > If that doesn't work, try the following: > > > > "c:\program files\steam\steam.exe" -applaunch 220 -dev -allowdebug -game > > "<your mod's directory ie c:\mod\mod>" > > > > Then I suppose you can try attaching your debugger to it. > > > > Ben Everett wrote: > >> Hmm... I'm still unable to get my mod to work when being launched from > > VS. > >> Same errors as before. I've tried using all of the tips you guys have > > left > >> but nothing as of yet. The sourcesdk env variable you are referring > > to, is > >> this in VS or Windows? Could you provide a example key-value pair? > >> > >> And any word on Valve as to a REAL solution? It's kind of disturbing > > that > >> they haven't responded to any of our issues (I know that I at least > > check > > my > >> work e-mail on the weekends). > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders