Hey gang, I'm trying to code a shader that uses the _rt_SmallHDR0 & _rt_SmallHDR1 render target textures via the GetSmallBufferHDR0() function, but anything i render to it just comes back with a checkerboard texture. I found another _rt_SmallFB0 & _rt_SmallFB1 render targets, but they don't seem to be a very high resolution...
Anyone else had probs with these? Cheers, Teddy _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders