Hey gang,

I'm trying to code a shader that uses the _rt_SmallHDR0 &
_rt_SmallHDR1 render target textures via the GetSmallBufferHDR0()
function, but anything i render to it just comes back with a
checkerboard texture. I found another _rt_SmallFB0 & _rt_SmallFB1
render targets, but they don't seem to be a very high resolution...

Anyone else had probs with these?

Cheers,
Teddy

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