sv_showhitboxes dosen't show the hitbox interp or prediction, it's all explained here: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_Compensation
On 10/7/05, Andrew Foss <[EMAIL PROTECTED]> wrote: > sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that > the hitboxes move faster than the player, unless you're shooting at > them, at least as far as I've been able to tell. > > On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote: > > Hello, > > > > the problem is the hitbox calculation... > > > > When you strafe left, your hitbox get out of the model on the left side... > > So when you shoot there is no fligth time calculation... > > When you now move foreward and stop on an wall to get cover than your hitbox > > can stay before the wall as result as the hitbox calculation... > > the hitbox than take i think ca 0,5 - 1 second to get back over the standing > > model... > > > > So i think there is no way to aim realy like a pro gamer in cs1.6 > > Its only luck to kill an player becouse you have to aim left before an > > player when he is moving to the left side... > > So many of kills get on the account of the hitbox calculation... its not an > > nice way to calculate it but the simplest way... > > > > width friendly greatings > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders