I don't know if this is relevant or not, but i messed around with the
vgui::HTML element a while ago and had it working on vgui_screens, and
the scrollbars worked fine. vgui_screens obviously won't work anymore
cause the vgui::inputinternal is busted, but perhaps there's a way to
fix them scrollbars in a regular vgui panel?


On 10/19/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
> There seem to be a leak in the HTML widget itself, or at least the
> scrollbars.  I've never gotten the scrollbars to move when i click and
> drag on the bar or on the arrows at either ends.. and this is where
> memory leaks, too.  I've kept Task Manager up on one monitor while
> trying it out on another after I noticed that clicking on them lags but
> does nothing -- and indeed, memory is leaked and never recovered when
> you click on the scrollbar widget itself.  Maybe this isn't an issue
> with the vgui::HTML widget, but rather the vgui::Scrollbars one?
>
> -- Andrew
>
> Maurino Berry wrote:
>
> > It seems to happen after extended page views so I'd say there is a leak
> > somewhere
> >
> >
> >> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> >> Reply-To: hlcoders@list.valvesoftware.com
> >> To: <hlcoders@list.valvesoftware.com>
> >> Subject: RE: [hlcoders] vgui::HTML, Flashlight
> >> Date: Tue, 18 Oct 2005 13:41:43 -0700
> >>
> >> The HTML widget allocates a texture page for the entire HTML page that
> >> is rendered. Are you worried about that size or is there memory leaking
> >> on every page load (in which case we will look into it)?
> >>
> >> - Alfred
> >>
> >> ----Original Message----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Aditya
> >> Gaddam Sent: Tuesday, October 18, 2005 1:34 PM To:
> >> hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] vgui::HTML,
> >> Flashlight
> >>
> >> > I think his problem (I am part of the same mod as him), is that there
> >> > are quite a bit of memory leaks with the implementation by valve.
> >> >
> >> > On 10/18/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >> > > I am a little confused about the exact problem. Is the little
> >> > > amount of
> >> > > overdraw behind the scrollbars making you want to reimplement the
> >> > > whole
> >> > > system?
> >> > >
> >> > > - Alfred
> >> > >
> >> > > ----Original Message----
> >> > > From: [EMAIL PROTECTED]
> >> > > [mailto:[EMAIL PROTECTED] On Behalf Of Aditya
> >> > > Gaddam Sent: Tuesday, October 18, 2005 12:02 PM To:
> >> > > hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] vgui::HTML,
> >> > > Flashlight
> >> > >
> >> > > > I don't see why. If you could somehow get a handle (hah!) of the
> >> > > > window....
> >> > > >
> >> > > > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]>
> >> > > > wrote:
> >> > > > > --
> >> > > > > [ Picked text/plain from multipart/alternative ]
> >> > > > > Can you attach/embed ActiveX objects into a Source game UI?
> >> > > > >
> >> > > > > On 18/10/05, Aditya Gaddam <[EMAIL PROTECTED]> wrote:
> >> > > > > >
> >> > > > > > Well, I was thinking it would be easier if we just used
> >> > > > > > existing APIs to render something onto a hidden window and
> >> > > > > > after its done loading the page we would just hook onto that
> >> > > > > > window somehow and control it.
> >> > > > > >
> >> > > > > > I found an ActiveX version of the mozilla api here
> >> > > > > > http://www.iol.ie/~locka/mozilla/mozilla.htm
> >> > > > > >
> >> > > > > > It seems that you control it just the way you would control
> >> > > > > > the IE ActiveX object so I am guessing we can just attach
> >> > > > > > this to a window and go from there.
> >> > > > > >
> >> > > > > > Oh and hey ss =P
> >> > > > > >
> >> > > > > > -Aditya
> >> > > > > >
> >> > > > > > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]>
> >> > > > > > wrote:
> >> > > > > > > --
> >> > > > > > > [ Picked text/plain from multipart/alternative ]
> >> > > > > > > I've also considered a similar implementation to that
> >> > > > > > > Xfire<http://www.xfire.com>does to produce its in-game
> >> > > > > > > menus. I think it uses DirectX overlays. Xfire's in-game
> >> > > > > > > menus are entirely keyboard controlled, so whether a mouse
> >> > > > > > > controllable UI is possible. Anyone know much about this or
> >> > > > > > > how Xfire implements its in-game menus.
> >> > > > > > >
> >> > > > > > > On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
> >> > > > > > > >
> >> > > > > > > > I was looking into it to use as a semi-MotD, but instead
> >> > > > > > > > of displaying an MotD at server join it would rather show
> >> > > > > > > > a server info screen.
> >> > > > > > > >
> >> > > > > > > > And as for your question of an in-game browser, no way is
> >> > > > > > > > Source's VGUI a practical solution to making it (again
> >> > > > > > > > because of the problems experienced with it), it would
> >> > > > > > > > probably be much better if you implemented your own sort
> >> > > > > > > > of HTML browser.
> >> > > > > > > >
> >> > > > > > > > -- Andrew
> >> > > > > > > >
> >> > > > > > > > Dan Stevens (IAmAI) wrote:
> >> > > > > > > >
> >> > > > > > > > > --
> >> > > > > > > > > [ Picked text/plain from multipart/alternative ]
> >> > > > > > > > > I am afraid I cannot help you with your queries.
> >> > > > > > > > > However, would you mine if I asked what the purpose of
> >> > > > > > > > > your invistigation in the VGUI:HTML control? I am
> >> > > > > > > > > interested as I have been considering the possibility
> >> > > > > > > > > of an in-game web browser. Do you think such an
> >> > > > > > > > > application be practical to implement using Source's
> >> > > > > > > > > VGUI?
> >> > > > > > > > >
> >> > > > > > > > > On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
> >> > > > > > > > >
> >> > > > > > > > >
> >> > > > > > > > > > I've tried messing around with the vgui::HTML widget
> >> > > > > > > > > > for various VGUI elements, and noticed that scrolling
> >> > > > > > > > > > via scrollbar does not work, it's apparently memory
> >> > > > > > > > > > inefficient as trying to use the scrollbar lags the
> >> > > > > > > > > > game, and the bitmap texture is not repainted behind
> >> > > > > > > > > > the scrollbars despite what is in the coding. Does
> >> > > > > > > > > > anyone know of any sort of fixes for this, or for
> >> > > > > > > > > > Valve, is this ever going to be fixed? I've asked
> >> > > > > > > > > > around at other places and have not heard of any
> >> > > > > > > > > > fixes for this yet, and I'm hoping that I'm not going
> >> > > > > > > > > > to have to keep it at a tiny window that text has to
> >> > > > > > > > > > fit in or else be cut off due to scrollbars being
> >> > > > > > > > > > disabled.
> >> > > > > > > > > >
> >> > > > > > > > > > Also, I've been trying to change the position of the
> >> > > > > > > > > > flashlight to be at a certain place on the body rather
> >> > > > > > > > > > than a random point on the chest. I have looked into
> >> > > > > > > > > > the code, and am pretty sure I know where to put it.
> >> > > > > > > > > > I assume that any attachments I put the flashlight on
> >> > > > > > > > > > go to the world model? I tried attaching it to a
> >> > > > > > > > > > point on the view model (for first person) but it
> >> > > > > > > > > > still seems to come from the center of the body
> >> > > > > > > > > > (while in first person) and is very jumpy and erratic
> >> > > > > > > > > > - only after standing still for a few seconds does
> >> > > > > > > > > > the light have smooth movement.
> >> > > > > > > > > >
> >> > > > > > > > > > Does anyone have any insight into either of these?
> >> > > > > > > > > >
> >> > > > > > > > > > Thanks,
> >> > > > > > > > > > -- Andrew
> >> > > > > > > > > >
> >> > > > > > > > > > _______________________________________________
> >> > > > > > > > > > To unsubscribe, edit your list preferences, or view
> >> > > > > > > > > > the list archives, please visit:
> >> > > > > > > > > >
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > > > > > > > > >
> >> > > > > > > > > >
> >> > > > > > > > > >
> >> > > > > > > > > >
> >> > > > > > > > > --
> >> > > > > > > > >
> >> > > > > > > > > _______________________________________________
> >> > > > > > > > > To unsubscribe, edit your list preferences, or view the
> >> > > > > > > > > list archives, please visit:
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> >> > > > > > > > >
> >> > > > > > > > >
> >> > > > > > > > >
> >> > > > > > > >
> >> > > > > > > >
> >> > > > > > > > _______________________________________________
> >> > > > > > > > To unsubscribe, edit your list preferences, or view the
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> >> > > > > > > >
> >> > > > > > > >
> >> > > > > > > --
> >> > > > > > >
> >> > > > > > > _______________________________________________
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> >> > > > > > >
> >> > > > > > >
> >> > > > > >
> >> > > > > >
> >> > > > > > --
> >> > > > > > http://www.pixelfaction.com
> >> > > > > > AIM:ApeWithABrain
> >> > > > > >
> >> > > > > > _______________________________________________
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> >> > > > > > archives, please visit:
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> >> > > > > >
> >> > > > > >
> >> > > > > --
> >> > > > >
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> >> > >
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> >>
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