I had that exact same error on a few servers after the DOD:S engine
update about a month or so ago.

The solution was to run a steam update on the server.


On 11/23/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> To me it sounds like your project needs a clean
> complie (remove all the intermideate files with
> something like mfcclean www.lostplanet.co.nz i think )
>
> Other then that, look at your sound loops, and see
> what you have changed for them to error out on the
> data chanel send...
>
> Adam
>
> --- William Ravaine <[EMAIL PROTECTED]> wrote:
>
> > It seems this started happening to us since october.
> > When we playtest our
> > mod and shoot the regular HL2 DM grenades at each
> > other (or any other
> > bouncing object), we start getting engine error
> > messages such as
> > "Netchannel: failed processing message svc_Sounds"
> > and "Fragment
> > transmission aborted at 1/1", while getting a very
> > annoying "tin can" sound
> > that loops forever, and adds up each time a new
> > grenade collides with the
> > environment.
> >
> > A client-side crash usually follows 1 minute later
> > or so, and we strongly
> > suspect this is due to this sound problem, since
> > some of us don't crash
> > while others do, even though we were standing in the
> > same area. This is
> > really spoiling all our playtest attempts at the
> > moment. We tried figuring
> > out the origin of this crash by running a debug
> > build and checking the crash
> > log, but it points to a function in the engine
> > itself, and not the client
> > dll.
> >
> > It seems we're not the only ones having this problem
> > as I remember a post on
> > the HL2CTF forums about some servers where this is
> > occuring as well. Does
> > anyone know what's causing it, and how to fix it?
> >
> > Thanks in advance,
> > Spk
> >
> >
> >
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>
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