We are working on a fix (one was released on Saturday for Linux based servers).
- Alfred Ray wrote: > Irregardless of when Im doing the test (and I have moved it to > clientactive) > the game engine is logging incorrect steamids with a new correction > and > needs to be fixed > > > At 09:36 AM 12/5/2005, you wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> When are you doing the test... >> http://www.amxmodx.org/funcwiki.php?go=func&id=10 >> That's the basic idea...except for the STEAM_ID_PENDING part...you >> shouldn't check before this point anyways >> >> >> On 12/5/05, Ray <[EMAIL PROTECTED]> wrote: >>> >>> Valve, >>> We really need this bug fixed where when someone connects to a >>> server it shows the last person's steamid as the new players >>> steamid instead of STEAM_ID_PENDING. >>> >>> My plugin does an automatic ban of any [myg0t]'s and one joined our >>> server last nite.. and it banned the wrote steamid because it didnt >>> have steam_id_pending, instead it had a valid steam id of the >>> person who just left the server..a long time regular on our server. >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders