Well it looks like cubemaps are built differently for HDR enabled maps, so it's possible the updates to this code will fix this bug.
On 11/24/05, Justin Krenz <[EMAIL PROTECTED]> wrote: > Is the issue with cube maps being excessively dark fixed at all or is > that a completely different issue since the "buildcubemap" command is > done in-game? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders