Well it looks like cubemaps are built differently for HDR enabled
maps, so it's possible the updates to this code will fix this bug.

On 11/24/05, Justin Krenz <[EMAIL PROTECTED]> wrote:
> Is the issue with cube maps being excessively dark fixed at all or is
> that a completely different issue since the "buildcubemap" command is
> done in-game?
>
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