Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)

It prints that EVERY time someone shoots a bullet, and I don't emit any new
sounds when anyone shoots. WTF?

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Jay C.
> Sent: 24 May 2006 02:40
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Free Sound List Is Full
>
> The log line is logged once almost any single plugin available is added, I
> am not making a plugin to remove a log line which is pointless anyway.
> That's Valves job.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi
> > Sent: 24 May 2006 00:29
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Free Sound List Is Full
> >
> > Could you not hook CSoundEnt, and make it remove itself when it's
> created?
> > Or make it so your plugin overrides it
> >
> >
> >
> > --------------
> > -- omega
> > Heroes of Excelsior
> > http://www.heroesofexcelsior.com
> > Blackened Interactive
> > http://www.blackened-interactive.com
> > -----Original Message-----
> > From: Jay C. [mailto:[EMAIL PROTECTED]
> > Sent: May 23, 2006 7:12 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Free Sound List Is Full
> >
> > Can't remove the message from the compiled CS:S or DOD:S binaries, but
> > that's why I emailed, Valve can do it :\
> > Can't remove the sound ent because it happens when you add any ONE of a
> > number of plugins.
> >
> > - Jay
> >
> >
> > _______________________________________________
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> >
>
>
>
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