Sorry, can you repeat that? I wasn't listening. :)

Yes, I am a programmer.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Davison
Sent: Wednesday, July 26, 2006 1:36 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release

--
[ Picked text/plain from multipart/alternative ] Thanks Mike, so are you
a programmer? Or just a really good listener :P

On 7/26/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Hi All-
>
> Since everyone is curious as to what is in this SDK release here is a
> very coarse summary of what's included:
>
> What This Release Has
> *********************
> Lots of source code updates from the Episode 1 production code Hammer,

> Faceposer, Model Viewer updates Access to the Ep1 version of the
> Source Engine binaries
>
> What It Doesn't Have
> ********************
> Visual Studio 2005 Support (it will be in the next SDK release)
> Improved server plugins for bots (on my to-do list) Anything from
> Episode 2, Portal, Team Fortress
>
> The actual release notes will have MUCH more detail. But I wanted to
> set everyone's expectations until then. Our goal with this release was

> to get source code updates to you since that hasn't happened for a
while.
> Once this release is done then I can spend time on many of the specifc

> problems that you guys have named.
>
> -Mike
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Everett
> Sent: Tuesday, July 25, 2006 9:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Upcoming SDK Release
>
> Congratulations on your new job, and may you tolerate us the best you
> can...
> I feel sorry for you joining on at these tumultuous times :)
>
> In other news, that's good to know that an SDK update is actually
> coming.
> Working on Forsaken without knowing what is coming in the next update
> has been a practice in crap shooting what Valve is most likely to
> change. Will you be able to provide a specific change log of the code
> in this new SDK update along with what issues they fix? It'll help us
> a lot when doing code integration with this new update.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Durand
> Sent: Tuesday, July 25, 2006 9:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Upcoming SDK Release
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do at Valve.
>
> I started work here in June and have been given the task of working
> directly with the MOD community. This means that my primary
> responsibilities are to package and release the SDK, make it easier to

> use, and work with MOD makers on problems that they can't solve with
> the help of other members of the community.
>
> My full time job is to make sure that you have everything they need to

> build your games. I'll be hanging out on this list, as well as the
> VDC, but you can also feel free to contact me directly with any
> questions you have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way here's the part that
> you really care about: an SDK update is coming out very soon. Right
> now we are testing it in-house and getting ready for its beta release.

> It will be available later this week unless we encounter serious
> problems during testing. I'll let people know either way, whether it
> is going to be this week or next. Once I get all of the details
> together, I'll send the info on what is coming in this SDK release to
this list.
>
> -Mike
>
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>
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>
>


--
- Benjamin Davison
--

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