I ported the default blending code to the server a while back, but I can only 
find an old work-in-progress copy... it may be useful to you, but it's 
certainly not 'working' code.

http://homepage.ntlworld.com/pr.searle/testns/blending.cpp

Things that need changing:
 * The parameters to SV_StudioSetupBones are wrong: the angles and origin 
should be pointers to const vec3_t (see this thread for more details: 
http://forums.thewavelength.net/index.php?s=&showtopic=10798&view=findpost&p=89220).
 * Support for 3-way blends is commented out; it shouldn't need much changing 
for it to work.
 * Blending between frames/previous animations is commented out... since there 
aren't any latched animation variables available on the server I don't know 
whether this can be made to work or how important it is.
 * Gait animation code is commented out, along with some custom facial 
animation code that didn't really work.

>
> From: "Rodrigo 'r2d2rigo' Diaz" <[EMAIL PROTECTED]>
> Date: 2007/04/12 Thu PM 08:29:09 BST
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] 9/3-Way Blending Server Side Code in Goldsrc
>
> Glad to see I'm not the only moron that still works under GoldSrc :)
>
> I heard about 9-way blending source code a lot of time ago (two or three
> years, when people still loved HL). I think it was from someone at
> TheWavelength... perhaps Omega or Vino, or maybe that old code from
> DarkTruth's MOD. I can't remember anything more, hope someone is more
> helpful than me.
>
> 2007/4/7, Arthur Lee <[EMAIL PROTECTED]>:
> >
> > Hey, I'm one of those idiots still working on the Goldsrc engine, but I
> > was wondering if I could get my hands on the server side portion of the
> > 9-way-blending code, or at least the translated version of the default
> > blending code for the server side. Ideally, I would like if I could use
> > 9-way or at the very least, 3-way blending, but translating all of the
> > code is proving to be tedious work. If someone could point me to the
> > correct code, I'd be grateful. Thanks!
> >


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