--
[ Picked text/plain from multipart/alternative ]
Install the Windows Platform SDK and link to its include and lib folders

On 5/20/07, Joshua S. <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
> I finally got this to compile (through the command line) but there are
> still errors.
> Here's my log
>
> G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src>MSBuild Game_HL2MP-
> 2005.sl
> n /p:Configuration=Release_HL2MP
> Microsoft (R) Build Engine Version 2.0.50727.42
> [Microsoft .NET Framework, Version 2.0.50727.42]
> Copyright (C) Microsoft Corporation 2005. All rights reserved.
>
> Build started 5/19/2007 11:14:37 PM.
> __________________________________________________
> Project "G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Game_HL2MP-
> 2005.s
> ln" (default targets):
>
> Target ValidateSolutionConfiguration:
> G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Game_HL2MP-2005.sln:
> error MSB4126: The specified solution configuration "Release_HL2MP|Win32"
> is
> inv
> alid. Please specify a valid solution configuration using the
> Configuration
> and
> Platform properties (e.g. MSBuild.exe Solution.sln /p:Configuration=Debug
> /p:Pla
> tform="Any CPU") or leave those properties blank to use the default
> solution
> con
> figuration.
> Done building target "ValidateSolutionConfiguration" in project
> "Game_HL2MP-2005
> .sln" -- FAILED.
>
> Done building project "Game_HL2MP-2005.sln" -- FAILED.
>
> Build FAILED.
> G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Game_HL2MP-2005.sln:
> erro
> r MSB4126: The specified solution configuration "Release_HL2MP|Win32" is
> invalid
> . Please specify a valid solution configuration using the Configuration
> and
> Plat
> form properties (e.g. MSBuild.exe Solution.sln /p:Configuration=Debug
> /p:Platfor
> m="Any CPU") or leave those properties blank to use the default solution
> configu
> ration.
> 0 Warning(s)
> 1 Error(s)
>
> Time Elapsed 00:00:00.06
>
> G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src>MSBuild Game_HL2MP-
> 2005.sl
> n /p:Configuration=Release%20HL2MP
> Microsoft (R) Build Engine Version 2.0.50727.42
> [Microsoft .NET Framework, Version 2.0.50727.42]
> Copyright (C) Microsoft Corporation 2005. All rights reserved.
>
> Build started 5/19/2007 11:15:38 PM.
> __________________________________________________
> Project "G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Game_HL2MP-
> 2005.s
> ln" (default targets):
>
> Target ValidateSolutionConfiguration:
> Building solution configuration "Release HL2MP|Win32".
> Target Build:
> Target client_hl2mp:
> C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\..\..\vc\vcpackag
> es\vcbuild.exe "G:\Program
> Files\Steam\SteamApps\SourceMods\nbmtn\src\cl_dll\cli
> ent_hl2mp-2005.vcproj" "Release HL2MP|Win32"
> g:\program files\steam\steamapps\sourcemods\nbmtn\src\cl_dll\game_contro
> ls\spectatorgui.cpp(508): warning C4789: destination of memory copy is too
> small
>
> ..\public\tier0\memoverride.cpp(16): fatal error C1083: Cannot open incl
> ude file: 'windows.h': No such file or directory
> ..\tier1\KeyValues.cpp(14): fatal error C1083: Cannot open include file:
> 'windows.h': No such file or directory
> .\in_mouse.cpp(9): fatal error C1083: Cannot open include file: 'windows
> .h': No such file or directory
> .\in_joystick.cpp(10): fatal error C1083: Cannot open include file: 'win
> dows.h': No such file or directory
> ..\game_shared\choreoscene.cpp(11): fatal error C1083: Cannot open inclu
> de file: 'windows.h': No such file or directory
> BSCMAKE : error BK1506: cannot open file '.\Release HL2MP\choreoscene.sb
> r': No such file or directory
> Done building target "client_hl2mp" in project "Game_HL2MP-2005.sln" --
> FAIL
> ED.
> Target server_hl2mp:
> C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\..\..\vc\vcpackag
> es\vcbuild.exe "G:\Program
> Files\Steam\SteamApps\SourceMods\nbmtn\src\dlls\serve
> r_hl2mp-2005.vcproj" "Release HL2MP|Win32"
> ..\public\registry.cpp(15): fatal error C1083: Cannot open include file:
> 'windows.h': No such file or directory
> ..\public\tier0\memoverride.cpp(16): fatal error C1083: Cannot open incl
> ude file: 'windows.h': No such file or directory
> ..\tier1\KeyValues.cpp(14): fatal error C1083: Cannot open include file:
> 'windows.h': No such file or directory
> ..\tier1\interface.cpp(9): fatal error C1083: Cannot open include file:
> 'windows.h': No such file or directory
> g:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Public\winlite.h(2
> 2): fatal error C1083: Cannot open include file: 'windows.h': No such file
> or di
> rectory
> g:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Public\winlite.h(2
> 2): fatal error C1083: Cannot open include file: 'windows.h': No such file
> or di
> rectory
> ..\public\editor_sendcommand.cpp(17): fatal error C1083: Cannot open inc
> lude file: 'windows.h': No such file or directory
> BSCMAKE : error BK1506: cannot open file '.\Release HL2MP\Editor_SendCom
> mand.sbr': No such file or directory
> Done building target "server_hl2mp" in project "Game_HL2MP-2005.sln" --
> FAIL
> ED.
> Done building target "Build" in project "Game_HL2MP-2005.sln" -- FAILED.
>
> Done building project "Game_HL2MP-2005.sln" -- FAILED.
>
> Build FAILED.
> g:\program
> files\steam\steamapps\sourcemods\nbmtn\src\cl_dll\game_controls\spect
> atorgui.cpp(508): warning C4789: destination of memory copy is too small
> ..\public\tier0\memoverride.cpp(16): fatal error C1083: Cannot open
> include
> file
> : 'windows.h': No such file or directory
> ..\tier1\KeyValues.cpp(14): fatal error C1083: Cannot open include file:
> 'window
> s.h': No such file or directory
> .\in_mouse.cpp(9): fatal error C1083: Cannot open include file: 'windows.h
> ':
> No
> such file or directory
> .\in_joystick.cpp(10): fatal error C1083: Cannot open include file: '
> windows.h':
> No such file or directory
> ..\game_shared\choreoscene.cpp(11): fatal error C1083: Cannot open include
> file:
> 'windows.h': No such file or directory
> BSCMAKE : error BK1506: cannot open file '.\Release
> HL2MP\choreoscene.sbr':
> No s
> uch file or directory
> ..\public\registry.cpp(15): fatal error C1083: Cannot open include file:
> 'window
> s.h': No such file or directory
> ..\public\tier0\memoverride.cpp(16): fatal error C1083: Cannot open
> include
> file
> : 'windows.h': No such file or directory
> ..\tier1\KeyValues.cpp(14): fatal error C1083: Cannot open include file:
> 'window
> s.h': No such file or directory
> ..\tier1\interface.cpp(9): fatal error C1083: Cannot open include file:
> 'windows
> .h': No such file or directory
> g:\Program
> Files\Steam\SteamApps\SourceMods\nbmtn\src\Public\winlite.h(22):
> fata
> l error C1083: Cannot open include file: 'windows.h': No such file or
> directory
> g:\Program
> Files\Steam\SteamApps\SourceMods\nbmtn\src\Public\winlite.h(22):
> fata
> l error C1083: Cannot open include file: 'windows.h': No such file or
> directory
> ..\public\editor_sendcommand.cpp(17): fatal error C1083: Cannot open
> include
> fil
> e: 'windows.h': No such file or directory
> BSCMAKE : error BK1506: cannot open file '.\Release
> HL2MP\Editor_SendCommand.sbr
> ': No such file or directory
> 1 Warning(s)
> 14 Error(s)
>
> Time Elapsed 01:15:06.28
>
> I'm pretty sure the problem is windows.h, and as I'm looking through my
> tier0 folder, it's not there. Is it even supposed to be there? How can I
> fix
> this, do I have to get it from somewhere?
>
> Thanks,
>      Josh
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to