-- [ Picked text/plain from multipart/alternative ] Install the Windows Platform SDK and link to its include and lib folders
On 5/20/07, Joshua S. <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hi, > I finally got this to compile (through the command line) but there are > still errors. > Here's my log > > G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src>MSBuild Game_HL2MP- > 2005.sl > n /p:Configuration=Release_HL2MP > Microsoft (R) Build Engine Version 2.0.50727.42 > [Microsoft .NET Framework, Version 2.0.50727.42] > Copyright (C) Microsoft Corporation 2005. All rights reserved. > > Build started 5/19/2007 11:14:37 PM. > __________________________________________________ > Project "G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Game_HL2MP- > 2005.s > ln" (default targets): > > Target ValidateSolutionConfiguration: > G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Game_HL2MP-2005.sln: > error MSB4126: The specified solution configuration "Release_HL2MP|Win32" > is > inv > alid. Please specify a valid solution configuration using the > Configuration > and > Platform properties (e.g. MSBuild.exe Solution.sln /p:Configuration=Debug > /p:Pla > tform="Any CPU") or leave those properties blank to use the default > solution > con > figuration. > Done building target "ValidateSolutionConfiguration" in project > "Game_HL2MP-2005 > .sln" -- FAILED. > > Done building project "Game_HL2MP-2005.sln" -- FAILED. > > Build FAILED. > G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Game_HL2MP-2005.sln: > erro > r MSB4126: The specified solution configuration "Release_HL2MP|Win32" is > invalid > . Please specify a valid solution configuration using the Configuration > and > Plat > form properties (e.g. MSBuild.exe Solution.sln /p:Configuration=Debug > /p:Platfor > m="Any CPU") or leave those properties blank to use the default solution > configu > ration. > 0 Warning(s) > 1 Error(s) > > Time Elapsed 00:00:00.06 > > G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src>MSBuild Game_HL2MP- > 2005.sl > n /p:Configuration=Release%20HL2MP > Microsoft (R) Build Engine Version 2.0.50727.42 > [Microsoft .NET Framework, Version 2.0.50727.42] > Copyright (C) Microsoft Corporation 2005. All rights reserved. > > Build started 5/19/2007 11:15:38 PM. > __________________________________________________ > Project "G:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Game_HL2MP- > 2005.s > ln" (default targets): > > Target ValidateSolutionConfiguration: > Building solution configuration "Release HL2MP|Win32". > Target Build: > Target client_hl2mp: > C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\..\..\vc\vcpackag > es\vcbuild.exe "G:\Program > Files\Steam\SteamApps\SourceMods\nbmtn\src\cl_dll\cli > ent_hl2mp-2005.vcproj" "Release HL2MP|Win32" > g:\program files\steam\steamapps\sourcemods\nbmtn\src\cl_dll\game_contro > ls\spectatorgui.cpp(508): warning C4789: destination of memory copy is too > small > > ..\public\tier0\memoverride.cpp(16): fatal error C1083: Cannot open incl > ude file: 'windows.h': No such file or directory > ..\tier1\KeyValues.cpp(14): fatal error C1083: Cannot open include file: > 'windows.h': No such file or directory > .\in_mouse.cpp(9): fatal error C1083: Cannot open include file: 'windows > .h': No such file or directory > .\in_joystick.cpp(10): fatal error C1083: Cannot open include file: 'win > dows.h': No such file or directory > ..\game_shared\choreoscene.cpp(11): fatal error C1083: Cannot open inclu > de file: 'windows.h': No such file or directory > BSCMAKE : error BK1506: cannot open file '.\Release HL2MP\choreoscene.sb > r': No such file or directory > Done building target "client_hl2mp" in project "Game_HL2MP-2005.sln" -- > FAIL > ED. > Target server_hl2mp: > C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\..\..\vc\vcpackag > es\vcbuild.exe "G:\Program > Files\Steam\SteamApps\SourceMods\nbmtn\src\dlls\serve > r_hl2mp-2005.vcproj" "Release HL2MP|Win32" > ..\public\registry.cpp(15): fatal error C1083: Cannot open include file: > 'windows.h': No such file or directory > ..\public\tier0\memoverride.cpp(16): fatal error C1083: Cannot open incl > ude file: 'windows.h': No such file or directory > ..\tier1\KeyValues.cpp(14): fatal error C1083: Cannot open include file: > 'windows.h': No such file or directory > ..\tier1\interface.cpp(9): fatal error C1083: Cannot open include file: > 'windows.h': No such file or directory > g:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Public\winlite.h(2 > 2): fatal error C1083: Cannot open include file: 'windows.h': No such file > or di > rectory > g:\Program Files\Steam\SteamApps\SourceMods\nbmtn\src\Public\winlite.h(2 > 2): fatal error C1083: Cannot open include file: 'windows.h': No such file > or di > rectory > ..\public\editor_sendcommand.cpp(17): fatal error C1083: Cannot open inc > lude file: 'windows.h': No such file or directory > BSCMAKE : error BK1506: cannot open file '.\Release HL2MP\Editor_SendCom > mand.sbr': No such file or directory > Done building target "server_hl2mp" in project "Game_HL2MP-2005.sln" -- > FAIL > ED. > Done building target "Build" in project "Game_HL2MP-2005.sln" -- FAILED. > > Done building project "Game_HL2MP-2005.sln" -- FAILED. > > Build FAILED. > g:\program > files\steam\steamapps\sourcemods\nbmtn\src\cl_dll\game_controls\spect > atorgui.cpp(508): warning C4789: destination of memory copy is too small > ..\public\tier0\memoverride.cpp(16): fatal error C1083: Cannot open > include > file > : 'windows.h': No such file or directory > ..\tier1\KeyValues.cpp(14): fatal error C1083: Cannot open include file: > 'window > s.h': No such file or directory > .\in_mouse.cpp(9): fatal error C1083: Cannot open include file: 'windows.h > ': > No > such file or directory > .\in_joystick.cpp(10): fatal error C1083: Cannot open include file: ' > windows.h': > No such file or directory > ..\game_shared\choreoscene.cpp(11): fatal error C1083: Cannot open include > file: > 'windows.h': No such file or directory > BSCMAKE : error BK1506: cannot open file '.\Release > HL2MP\choreoscene.sbr': > No s > uch file or directory > ..\public\registry.cpp(15): fatal error C1083: Cannot open include file: > 'window > s.h': No such file or directory > ..\public\tier0\memoverride.cpp(16): fatal error C1083: Cannot open > include > file > : 'windows.h': No such file or directory > ..\tier1\KeyValues.cpp(14): fatal error C1083: Cannot open include file: > 'window > s.h': No such file or directory > ..\tier1\interface.cpp(9): fatal error C1083: Cannot open include file: > 'windows > .h': No such file or directory > g:\Program > Files\Steam\SteamApps\SourceMods\nbmtn\src\Public\winlite.h(22): > fata > l error C1083: Cannot open include file: 'windows.h': No such file or > directory > g:\Program > Files\Steam\SteamApps\SourceMods\nbmtn\src\Public\winlite.h(22): > fata > l error C1083: Cannot open include file: 'windows.h': No such file or > directory > ..\public\editor_sendcommand.cpp(17): fatal error C1083: Cannot open > include > fil > e: 'windows.h': No such file or directory > BSCMAKE : error BK1506: cannot open file '.\Release > HL2MP\Editor_SendCommand.sbr > ': No such file or directory > 1 Warning(s) > 14 Error(s) > > Time Elapsed 01:15:06.28 > > I'm pretty sure the problem is windows.h, and as I'm looking through my > tier0 folder, it's not there. Is it even supposed to be there? How can I > fix > this, do I have to get it from somewhere? > > Thanks, > Josh > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

