Hey, I would like to create all the CS weapons in my mod, but i don't want to create a file for each... I created a base weapon that i would like to base all of them off (It gets their data from the weapon_script)
I tried this (For all of the weapons at the top of the Base file LINK_ENTITY_TO_CLASS( weapon_ak47, CWeaponBaseCS ); PRECACHE_WEAPON_REGISTER(weapon_ak47); But i then get an error: d:\src\game_shared\hl2mp\csweps\weapon_basecsweapon\weapon_basecsweapon.cpp(91) : error C2084: function 'C_BaseEntity *CCWeaponCSBaseFactory(void)' already has a body d:\src\game_shared\hl2mp\csweps\weapon_basecsweapon\weapon_basecsweapon.cpp(89) : see previous definition of 'CCWeaponCSBaseFactory' I know this probably looks sloppy code, i dont care because i need to get these weapons in without too much work. Is there a quicker way? Also, another issue is Counter-Strike world models. I would rather not have to distribute the hacked world models with my mod (Increases size), is there anyway to move the ValveBiped bone to the RHand attachment on the HL2DM Player Models? Cheers Tom _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

