-- [ Picked text/plain from multipart/alternative ] Mark has a good point, the scoreboard is probably the best example, combined with the GameUi docos at the Dev Wiki (teaches you how to create & destroy them correctly etc)
On 6/8/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > Why don't you look at the examples all ready there. The scoreboard does > basicly what you want. > > Mark > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > TheDisturbedOne > Sent: Friday, June 08, 2007 6:39 AM > To: [email protected] > Subject: [hlcoders] VGUI Examples? > > Does anyone out there have any VGUI code to share? I'm wanting to > create a panel that would have two columns and ~10 rows. The idea will > be to take data from a trigger entity I created and pass it off to the > panel to display some info. I'd like it to pop up like the team menu > or the scoreboard. Thanks for any information in advance. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

